CRIME COEFFICIENT
A numerical measure of a person's propensity to commit a crime. The higher the number, the more likely you are to be or become a criminal.
Upon the lynch of a criminal, all individuals who voted to eliminate that criminal will have their Crime Coefficient decrease by 100.
Upon the lynch of a civilian or Public Safety Bureau officer, all individuals who voted to eliminate that civilian or officer will have their Crime Coefficient increase by 100.
DOMINATOR
The handgun carried by Public Safety Bureau officers. It has two modes.
MODE 1 (Non-lethal Paralyzer): When the target's Crime Coefficient is between 100 and 299, it will stun the target.
MODE 2 (Lethal Eliminator): When the target's Crime Coefficient is 300 or above, it will kill the target.
When the Dominator is pointed at a target with a Crime Coefficient of less than 100, it will do nothing. This does not consume the Dominator's shot.
An officer's Dominator may be fired only once in the game, and only at night.
| AKANE TSUNEMORI
A Public Safety Bureau inspector. Sincere and compassionate. Has a remarkably clear Crime Coefficient.
Starting CC: 0
Special Notes: Akane's Crime Coefficient will never increase beyond 0.
Possessions: Dominator |
| SHINYA KOUGAMI
A Public Safety Bureau enforcer. Has a personal interest in solving this case, and may take matters into his own hands.
Starting CC: 200
Special Notes: Kougami's Crime Coefficient will never decrease below 100.
Has a one-use pistol that kills a target during the night, regardless of Crime Coefficient.
If this pistol is ever fired, regardless of its target, Kougami's Crime Coefficient will raise to 300 and remain there permanently.
Possessions: Dominator, 1-shot Pistol |
| INSPECTOR
A Public Safety Bureau officer.
Starting CC: 0
Possessions: Dominator |
| ENFORCER
A latent criminal. Unable to live amongst the rest of society due to their high Crime Coefficient, they have chosen employ with the Public Safety Bureau.
Starting CC: 200
Special Notes: An Enforcer's Crime Coefficient will never decrease below 100.
Possessions: Dominator |
| CIVILIAN
A normal civilian.
Starting CC: 0 |
| SHOUGO MAKISHIMA
A mysterious individual with a profound interest in human nature.
Starting CC: 0
Special Notes: Makishima's Crime Coefficient will never increase beyond 0. |
| CRIMINAL
A criminal with connections to Shougo Makishima.
Starting CC: between 0 and 200 |
IN01 A game will have one of each named character, and may have any number Inspectors, Enforcers, Civilians or Criminals.
IN02 I will post the ratio upon game start, but I will not announce how many Inspectors, Enforcers or Civilians there are.
IN03 Stuns take priority over kills. Actions of the same priority will have their order RNG'd.
IN04 Rollovers will be at 16:00:00 PST
RU01 Unlimited vote changes.
RU02 No Lynch and No Vote are both valid votes.
RU03 Claiming is allowed, but no screencapping or quoting your role PM.
P01 AISTARAINA ENFORCER
P02 ALCASYNC INSPECTOR
P03 SAMMIYA
P04 HIGH SERAPH CIVILIAN
P05 RASEI
P06 DRANDAHL
P07 CURE
P08 TIKI THE TROLL CIVILIAN
P09 ADAWG CIVILIAN
P10 KOTAKIA
P11 NAUTILUS CIVILIAN
N00 LINK
D01 LINK
N01 LINK
D02 LINK
N02 LINK
END LINK
Last edited by Kiyoko on Sun Oct 25, 2015 4:10 pm; edited 16 times in total