Lucas wrote:After thinking a little more about it, it's REALLY unlikely for this role to be town, and it makes perfect sense for mafia to use it asap (even if it can only be used a limited number of times). Since it will only take around 3 mislynches for the mafia to win, there'd be no point in waiting for the "appropriate moment" to use this role, because the best time for it to go off is when we have the least amount of information to base our lynch on. It's basically a race to see which team can lower the ratio in their favor faster lmao.
Given that actions apparently did go through, this is my interpretation of the situation. Couple the lack of flavor with the fact that we won't get the usual information from rollover effects, it kind of puts town in a position where any results or information we may have is limited in that... for example, we know there wasn't a kill, but we can't even begin to pin down who or what might have prevented it, and what target might have sent it or been thwarted. Couple this with the ratio, and thus the implied role balance, and we're not in familiar territory for this game. I can 100% see mafia throwing this ability down right away to keep town in the dark.
Ninfia wrote:My first thought upon seeing that ratio is that there are perhaps some townies who are recruited into the mafia once they're hit with an NK, but cannot communicate with the mafia until they are recruited. There's also the idea that Kiyoko brought up that there may be a ton of protects and stuns.
You mean like how I set it up for Snowball maf? With the ratio assuming the conversion from the start of the game? And possibly Literary with chinomi, but I don't recall if chinomi counted towards the ratio.
That... might be possible. It couldn't be more than 1 or 2 people, though, right? Roughly 5.5:12.5 to 4.5:13.5 ish hm. I think 2 people having this kind of role would be a little funky, and only having one with it feels unusual if you're making the overall ratio effectively 5.5:12.5. I guess we have no way of figuring this out unless there's evidence of it. I think even in the case of there being one turncoat in this situation, the overall ratio would still support town having some prominent setup of protects, investigations, and revive(s).
Rasei wrote:Anyway, Kiyoko, Lux, and Cure, do you think it's better risking a lynch now or wait until next day break.
I kind of want to hear from the players that haven't posted, of which I think... it's ezzelin, Aeiou, and I think angel and Crypsis (* Edit: Saki did a post, actually, and though I wouldn't mind more from her (?), I can't really blame her if she's quiet since there's not much to go on especially if you're newer. The first half of that also applies to a few others, but probably not a huge concern given the phase atm), but I'd need to double-check to see if I missed any. Maybe Tiki? Reason being that if one of them had some results that wouldn't be detrimental to share, it might give us something to go off of.
Otherwise, I do agree that NL is probably overall wise since at worst we lost a bulletproof, and at best we lost nothing and effectively gained a free night of information gathering. Several people seem to have gotten some form of result or returns on their actions that we could try to poke and prod around. We could also activity lynch if any of the people that haven't posted do not show up before rollover--though I'd be lenient on ezzelin and Crypsis, and Aeiou tends to show up roughly 3-6 hours from now, anyway.
tl;dr: It's probably overall better to go for a NL, given the setup in thread and lack of public information. We won't necessarily have much to go on with the absence of stuns, jails, and protects in future phases, but flavor text will at least give us some talking points and speculation which I'm really curious to see in action. Seeing all the actions via flavor is the price we pay for invisible stuns and jails, so I hope/believe we can make something of it.
@ Duck
Kiyo mentioned we had 3 ML a few pages ago, but seeing it charted out isn't bad. Basically, if we NL it's as if we start the game on D2, presuming we get a rollover next time, with the added advantage of 48 hours to discuss the game and collect results.