Cloverasei wrote:Glenn Coco Effect? No, I haven't.
In simplest terms, the Glen Coco Effect is what occurs when a great many players target the same person all at once. The cause of the targeting is of no concern; it could happen due to events in the game, as one player says or does something that could make them a good target for many role powers, or more prominent players could be acted on by a great many people on night 0. It just doesn't matter.
So, you see, the Glen Coco Effect results when a great many people act on the same target. You could say that every time a player is actually successfully protected from a kill, that's a minor form of the Glen Coco Effect, because both the kill and the protect have to hit the same target. Usually, when this happens, a message is delivered-- "_____ was targeted for a kill, but it failed", or... something like that. But let's say that happened and there was no message.
The question then becomes:
What if that same target was also hit with a stun? Normally, in the case where the message was left, they wouldn't be suspected as a villain. But if there was no message about a failed kill,
and someone was stunned, you'd naturally suspect them, right?
Now, let's say someone unsavory is aware of the Glen Coco Effect and has reason to believe that it could happen to them for one reason or another. They're aware they're likely to be investigated, or maybe tracked, or stunned, or any combination of the above. It makes more sense for them to lay low than to run around killing people, right?