T3tsuya wrote:Alcasync because she is so hard to kill, and me because of the role that Lux might have started on, and it just seems like something Kiyo would do since she likes to remind me I'm in Slytherin.
To clarify. T3tsuya's Horcrux, as I envisioned it, had nothing to do with immortality/protection and more to do with the player harnessing T3tsuya's sarcasm, spite, and wicked energies used on innocent, unsuspecting, peaceful people (like faeries) by being a re-tread of his previous roles and personality, involving egotistical writing quirks and curses on other players. I also had the headcanon that it'd affect another player when you died, given the horcrux nature. So that could be where the connection is forged. In what I submitted, it's more like you're the Harry Potter to T3tsuya's Voldemort, and you have siphoned some of his powers, as opposed to you being the Voldemort that made a horcrux.
I'll be frank at this point.
The fifth role had the working name "Time Traveler" and was modeled after the idea of resetting the entire thread to an earlier point in the game, meaning resetting player abilities and reverting deaths. The player would choose their Mayuri-esque target and labor to save them from deaths, creating new timelines in the game of mafia. Quirks involved having their text faded away as they no longer had a true form across all timelines. One version even involved the idea of
starting the entire game over, with the re-drawing of alignments and roles.
I had a lot of trouble working this into an actual role that wasn't anti-fun as hell, so I just submitted the idea to Kiyoko. She later claimed to use aspects of all six roles, so she said. alca then commented that her previous death-related roles included going back in time to prevent her death, thus my suspicions that this aspect of the role may have been incorporated.
In all likelihood, it's not in--and if it is, it's been significantly understated like my other role ideas. Like the cardboard box role, which was literally "You can do anything you want, have fun", but had hidden puzzle constraints for the player to work through via mod interaction (much like Lucas now has to do by fulfilling conditions to achieve so many different things). This said, the entire premise of the fifth role was centered around saving one person and resetting the thread, so if these aspects weren't included, there's not a whole lot else Kiyoko could have drawn from to add to this gigantic role she made for Lucas. Alternatively, she might have just overestimated in her paraphrasing of the role; there could be no traces of the fifth role in Lucas' kit, in the end.
Anyway, that's all I have for now.