Warning: Lengthy description of various roles in mafia for the sake of those curious. Hopefully I'm not too wrong on most of these...
Aeiou mostly answered it, but.
From what I remember, roulette typically means a role that gets a different ability each night, like was said, whereas something similar would be the Jack-of-all-Trades that has a list of role powers they can use each night, with each role power usually being one- or two-use or having conditions. So for example, the difference between these two similar roles might be:
N0: Roulette has the option to stun and stuns a target.
N0: Jack-of-all-Trades (JOAT) can choose to either stun, jail, protect, or investigate, and chooses to stun a target.
N0: Stunner has stun as their role and stuns a target.
N1: Roulette has the option to jail and jails a target.
N1: Jack-of-all-Trades can choose to either jail, protect, or investigate, and chooses to investigate a target.
N1: Stunner has stun as their role and stuns a target.
And lots of other variations on this and more defined roles in general, like an inventor-ish role that can gift role powers to other players (usually kind of similar to jack-of-all-trades in role power options), or a role copy that can gain a use of the role or roles of their target. In the case of inventor, it's similar to the commonly described "boosts" which target a player and usually either make their role better or add to it, except in this case the inventor is usually delivering either an item that has a role power (like Katagi in Cardcaptor, though that's typically called a gunsmith since it gifts vigilante kills), or an actual role power that is either limitless or limited in use, depending on mechanics.
A bus, however, functions differently from what you describe. It was the role both myself and Hayley had last game. A bus driver (bus, driver, etc.) lets you pick two players and make it so actions that would affect one hits the other, but actions they perform are unimpeded. It's similar to an active redirect, which targets one player and makes their actions go to a different target, but no one else's. A reflect (in this case, a passive reflect) or retribution role is more like what you describe.
1. Bus driver chooses Player A and Player B. Player C then stuns Player B, which instead gets "driven" to Player A, while Player D's investigation on Player A gets "driven" to Player B instead.
2. Redirect chooses that Player C's actions will be sent to Player A. Player C attempts to stun Player B, but gets redirected to Player A. Player D attempts to investigate Player A and receives a result on Player A.
3. Player C attempts to stun Player A, who is a reflect. Player C ends up stunned instead of Player A.
4. Player D attempts to investigate Player A, who is a retribution. Player A is investigated and performs some action on Player D, like a stun or jail.
A common retribution is also a "bomb" role, which is where when you are hit with a kill (be it via lynch or night kill), you take down the killer with you (in the case of lynch, usually the last person to vote on you). There are also roles like "paranoid gun owner" and similar which will just indiscriminately kill people acting on them during the night, or like Lucas' role in Symphonic Mafia where if his target visits him, they will die (though this is more of an active than a passive, like most retributions tend to be; some retributions are tied to activations, as in you have to choose when to trigger it, and then while it's activated/triggered it will take effect).
Also, some reflects can be designed to be passive redirects, basically, that just send role actions back to the sender as if the owner of the passive reflect were the one using it. There's a whole lot of variation in mechanics and designs and many twists on the formula and concept of roles. However, what Lucas and I referred to is the Bus Driver role I outlined in the first option just now. Hayley hates that role and often talks about how it will never appear in her games.
.......
Information overload? I hope this helps and wasn't too much or... oh my god why do I do this. Aaaaaaah. For the record, I don't see roulette and many retribution-esque roles often.
...
What do we do about this vote, anyway.
She-Ra wrote:quick question about what a roulette is? like a random stunner?
Unless there are two town stuns or since rasei said they tried to act on Lux and nothing happened to Lux maybe that backfired?? But I think that is what a "bus" is and Hayley recently ranted at me for like twenty minutes about how she hates those so =/
Aeiou mostly answered it, but.
From what I remember, roulette typically means a role that gets a different ability each night, like was said, whereas something similar would be the Jack-of-all-Trades that has a list of role powers they can use each night, with each role power usually being one- or two-use or having conditions. So for example, the difference between these two similar roles might be:
N0: Roulette has the option to stun and stuns a target.
N0: Jack-of-all-Trades (JOAT) can choose to either stun, jail, protect, or investigate, and chooses to stun a target.
N0: Stunner has stun as their role and stuns a target.
N1: Roulette has the option to jail and jails a target.
N1: Jack-of-all-Trades can choose to either jail, protect, or investigate, and chooses to investigate a target.
N1: Stunner has stun as their role and stuns a target.
And lots of other variations on this and more defined roles in general, like an inventor-ish role that can gift role powers to other players (usually kind of similar to jack-of-all-trades in role power options), or a role copy that can gain a use of the role or roles of their target. In the case of inventor, it's similar to the commonly described "boosts" which target a player and usually either make their role better or add to it, except in this case the inventor is usually delivering either an item that has a role power (like Katagi in Cardcaptor, though that's typically called a gunsmith since it gifts vigilante kills), or an actual role power that is either limitless or limited in use, depending on mechanics.
A bus, however, functions differently from what you describe. It was the role both myself and Hayley had last game. A bus driver (bus, driver, etc.) lets you pick two players and make it so actions that would affect one hits the other, but actions they perform are unimpeded. It's similar to an active redirect, which targets one player and makes their actions go to a different target, but no one else's. A reflect (in this case, a passive reflect) or retribution role is more like what you describe.
1. Bus driver chooses Player A and Player B. Player C then stuns Player B, which instead gets "driven" to Player A, while Player D's investigation on Player A gets "driven" to Player B instead.
2. Redirect chooses that Player C's actions will be sent to Player A. Player C attempts to stun Player B, but gets redirected to Player A. Player D attempts to investigate Player A and receives a result on Player A.
3. Player C attempts to stun Player A, who is a reflect. Player C ends up stunned instead of Player A.
4. Player D attempts to investigate Player A, who is a retribution. Player A is investigated and performs some action on Player D, like a stun or jail.
A common retribution is also a "bomb" role, which is where when you are hit with a kill (be it via lynch or night kill), you take down the killer with you (in the case of lynch, usually the last person to vote on you). There are also roles like "paranoid gun owner" and similar which will just indiscriminately kill people acting on them during the night, or like Lucas' role in Symphonic Mafia where if his target visits him, they will die (though this is more of an active than a passive, like most retributions tend to be; some retributions are tied to activations, as in you have to choose when to trigger it, and then while it's activated/triggered it will take effect).
Also, some reflects can be designed to be passive redirects, basically, that just send role actions back to the sender as if the owner of the passive reflect were the one using it. There's a whole lot of variation in mechanics and designs and many twists on the formula and concept of roles. However, what Lucas and I referred to is the Bus Driver role I outlined in the first option just now. Hayley hates that role and often talks about how it will never appear in her games.
.......
Information overload? I hope this helps and wasn't too much or... oh my god why do I do this. Aaaaaaah. For the record, I don't see roulette and many retribution-esque roles often.
...
What do we do about this vote, anyway.
Last edited by Luxaria on Sat Jun 18, 2016 3:18 pm; edited 1 time in total