Sorry, I got dragged into gaming with a few people. Some comments (tl;dr at the bottom):
Re: Rollover
Mr. Gerbear wrote:Maybe... but aren't there supposed to be clues in rollover as to who's what alignment? Like. What's flavor and what's real info? aaaaaa
Hm, I actually forgot this part.
Rollover flavor has the prominent points of...
Location: Near 46th and 8th.
Discovered by waiter of restaurant Barbetta, fancy
Waiter said Casanova dined with a female companion.
Beaten to death by multiple assailants (this is probably flavor for mafia--actually, do they send in a global kill, or is it one person performing it still? Is the host allowed to answer this? That might be useful for targeting/investigative purposes if it's not a single person performing the killing action. This might be reading too into flavor, though.)
There's some other flavorful information with regards to the Casanova character, the location, and similar.
Mr. Gerbear wrote:Also is this restaurant the same one where The Waitress works or
That's a good question. This unidentified waiter being a non-player character that might be from the same restaurant might be a good tie-in in terms of flavor hints, though if so I'm curious why this would show up in particular. Also, as far as I can tell there's only a few obviously female player-characters, one of which being the waitress, and the Casanova was last seen with a woman. Hm. I guess the tricky part is cutting up where's the flavor and where's the actual hints. Might help when we have a few more rollovers to see what kind of setting and formula we're dealing with. For now I'm going to find all of that info to be... intriguing.
Re: Information strategy
Mr. Gerbear wrote:Hm. Will there be any harm in collecting information in-thread without mentioning who it's about, particularly?
As in, "the person i investigated is from *insert country here* and has *insert item or trait here*, so maybe he's the *insert role here*" and then we compare and arrange it all neatly.
Five wrote:On the other hand, the OP of the thread notes "Please remember that anything you say may be used against you by another role", which seems like a pretty strong hint that the mafia have ways to use our information against us if we share it too readily.
alcasync wrote:I think in the long run, keeping quiet about information will hurt us more than it will help. Even if mafia can use the information against us, this does seem like a game where town has to work together to put the puzzle pieces together. ;v;
I think maybe we shouldn't focus too hard on any one piece of information until we know what's actually a clue
I think I most agree with alca's assessment. I actually am not reading the front-page comment directly in the spirit of what Five is saying, per se. That might be because I just recently got through explaining how to convey paraphrased results to Tiny while hosting the last game, so that's kind of fresh on mind with the, "You can say anything you want, but others can interpret that however they want."
That said, the mechanical structure of this game adds a twist on that narrative. Specifically that town has ways to gain flavorful information, while mafia has ways to obfuscate. I'm guessing mafia definitely have ways to literally use all of the information against us by better being able to accurately misinform through their roles. This also says that... there's probably a decent amount of overlap between various characters for the sake of balance? If I compare mine to the Casanova described via rollover, I can see some similarities in terms of what information is presented to define the character. Actually, as the game goes on this is going to be very helpful if we
do lynch or kill someone whose traits sort of fill in a puzzle piece with regards to our spec.
So to this end...
Mr. Alice wrote:pats face hmm just out of curiosity do yall think that certain roles are for maf members, or were both roles and alignments assigned at random? o:
I'd say in this case I'd find it more likely that the mafia and town characters were predetermined for sake of consistent flavor, given the spin of the game. There's no guarantee of this, however. I'm just thinking of how I wrote Masquerade and Snowball Bash to have head-canon flavor roles and assigned them positions as town/mafia, and then rolled people into that accordingly. But that said, this is anecdotal so who knows what Kiyo did. Also probably doesn't matter too much since the role names are pretty ambiguous to begin with.
Anyway, as to our strategy... Gerry's idea is probably pretty functionally sound. As I said, I agree with alca that we're better served by compiling information, since that seems to be the intention of the game. In fact, it's even explicitly stated in the OP. My only question is if it'll get messy if we're playing this weird game of "Guess Who" where everyone's saying, "My target has a beard." "Mine has blonde hair." And these could be two targets or the same.
I need to go spam Love Live because I'm idol trash and want my lovely Umi, but I'll see if I can't think of any ideas for compiling information beyond just dumping characteristics. Which in and of itself is still useful. And I'm actually kind of giddy because I fucking love doing process of elimination with that stuff. The only notable downside is that, perhaps more than usual with compiling this info, on the off-chance mafia
is lying, then they're doing that on top of already seemingly having misinformation roles to begin with. So that might be double-dipping. This said, mafia seem to generally tell the truth with such things... or... cough, Tiki can tell you what might happen. So at worst/best, we can probably (hopefully) find discrepancies and inconsistencies.
That's... all I've really got for now, with the obvious nod to Lucas being low on my priority list since him being hit by two stuns is probably not a coincidence of two town (though, this does not preclude him being mafia, obviously). I'm not sure what to think of Cure being the NK target since recent N0 targets have varied so dramatically, and this was also Cure's first game after a break of sorts. I agree with the mostly unsaid consensus that she's a good target due to how talkative and aggressive she is, though. I'm not sure if it lowers the likelihood of any players being mafia for me in terms of gut reads. If anyone, maybe Five, drandahl, Lucas, and tentative Ninfia.
Hm. There's one other small comment I might make, but I'll wait and see tomorrow if it's appropriate to bring up. It's nothing too serious. Just relates to a cheeky little thing I noticed in several posts.
So as an exhaustive and well-reasoned conclusion, and as my official
tl;dr that I try to do for most posts:
Ninfia wrote:I actually forgot Lux was playing until you mentioned it Alca
rude tbh.
- actual tl;dr:
I agree that it's best to share and compile information to sort of give us a case file of traits and descriptions, if you will. I'm not sure the manner or format we should go about this, but I tentatively have no qualms with Gerry's proposal, and I'll see if I think of anything else by tomorrow. Rollover flavor will prove pretty helpful for plugging in the pieces, I think. Lucas lower priority in personal reads due to double-stun. Will figure out where to place votes tomorrow.