what does drandahl's role even MEAN
STOP GIVING ME THE PAGETOP, FORUM
STOP GIVING ME THE PAGETOP, FORUM
Last edited by Mr. Gerbear on Fri Sep 09, 2016 8:41 pm; edited 2 times in total
Cry Wolf is a brand new forum focused on the forum version of the deception game Mafia/Werewolves
Last edited by Mr. Gerbear on Fri Sep 09, 2016 8:41 pm; edited 2 times in total
Kiyoko wrote:
You had inherited the shop from your parents, who had inherited it from their parents. Your after school days were spent as a gangly kid sitting on the countertop, bandaged knees next to the cash register as your dad would scream "You troublemakers!" to a few neighbourhood bullies who had stuffed candy into their pockets without paying. You remember the hot, sticky summers, the ice cream, the old man with the cigarettes who would always linger outside the doorway.
Your parents would tell you, over and over, that the store was something to be proud of: that your family name was respected in this town. You, like the rest of your family, were destined to live out your days within the store's mortar and brick walls. These rousing family speeches usually elicited only a disaffected nod on your part when you were a kid: back then you kind of wanted to get out of town and travel, but you also couldn't help but feel a pang of guilt every time you thought about it. It felt like you were abandoning your family and generations of hard work.
Time passed, and you agreed to take on the store from your parents once they grew too old to take care of it by themselves. The idea of leaving grew harder once your parents died; even though there was nothing tethering you to the store at all, it was still the place you grew up in. Heck, your family (and later, you) lived in the tiny apartment right above the store, so it was technically your childhood home. Out of a combination of nostalgia and the memory of your parents, you buried your thoughts of leaving and kept on working, smiling at every new customer and entertaining thoughts of childhood summers long past.
No one'll drop by anymore. I mean, you couldn't really blame them; who would shop at a place where someone had been murdered dead right around the corner? At first, you figured that your name alone could weather the storm of rumours, but the dwindling crowds and empty streets were unmistakable. No matter how much goodwill had been built up over half a century of operations, it all comes crashing down in the face of fear. If it wasn’t flying in the face of your business, you’d have thought the situation was a little poetic.
As you close up for the night, you stare at the pavement in front of your storefront window. It had been a week since police had burst into your store, asking you questions and inspecting every inch of your establishment. You handed over surveillance tapes and answered every question the officers threw at you: yes, there had been someone who came in that night, a diet coke, right over there, don't remember much about their face. Yet the sight of seeing so many people poke around at what had been your parents' cherished jewel made you shudder. It felt like they were desecrating something sacred, even if it was nothing more than a little convenience store.
You take a last glance at the front door, your tired reflection visible in the dusty and scratched glass. For a brief moment, you wonder whether or not you should throw in the towel, quit, move on. There's a tiny part of you that's afraid, too -- after all, according to the police, you had sold some diet coke to the top suspect in the case. What if they were to come back and finish the job, knowing you had given the police the tools to find them?
No, you mumble to the image in the glass, before taking a towel to the door. You'll live and die here. That’s what your parents wanted anyways, isn't it? It's in your blood, after all.
TOWN
You possess one shovel and one first aid kit.
You must give them away on N0
to two players of your choosing.
If you do not pick,
the recipients will be randomized.
You cannot give both items to the same person.
alcasync wrote:Oh, can someone who died talk about what happens after death, now that we can claim? Are there message sending and actions/items after death?
Tiki The Troll wrote:I still think Lucas killed deo. I found a First aid kit without tweezers by Deo's corpse, and the tweezers flavor was only around while Lucas was alive.
Edit: Er, you mean in terms of just the role PMs? Dunno anything about that.
alcasync wrote:Oh, can someone who died talk about what happens after death, now that we can claim? Are there message sending and actions/items after death?
Kiyoko wrote:[center]
DEATH ADDITIONAL ACTIONS
You may take any or all of the
following actions, in addition to
continuing your story.
Figure out your name
You may not have known your name while you were alive, but in death it becomes incredibly important, as your only tie to the living world.
Your name is a single word that embodies your character's personalities, motivations, and thoughts. You may guess your name a certain number of times every phase, sending your guess(es) to the hosts. Should you successfully guess your name, you will be given a great opportunity.
Currently, you may submit one guess this phase.
nautilus wrote:- Your name is not an actual "name" like Tom or Bob or whatever, it's a word like "humanity" or "whimsical" or "cherished"
e.g. someone who is known for being imaginative and thinking out of the box's name would be "whimsical" and someone who is loved very much by everyone around them is "cherished". The name is going to be a play off what your character's about/their motivations/experiences/etc.,
- There are story options that will make your real name more clear as you progress so don't get discouraged at how intense this seems
Last edited by Tiki The Troll on Fri Sep 09, 2016 8:53 pm; edited 2 times in total
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