Nothing At some point, something critical on the ship's hull is going to break, and someone will have to go outside to fix it or everyone will lose. Once outside, the other players can vote to lock that player out. While Locked Out, they cannot participate in the Work Shift or Status Report. A Vote can bring them in again. If they are not let back in within two Two Status Reports, they will die from oxygen deprivation.
Find radios (you may communicate with one other player of your choice via PMs. If lynched, the other person does not need to come forward). A task must be completed here in the first 3 Work Shifts, or the ship explodes and everyone looses.
You find the Captain's Masterkey. You may secretly leave the Brig and act during the Work Shift only to return unnoticed before the Status Report. You may do the same if you are locked out during an EVA, and you will not die after being outside after two Status Reports. You may also use the key to let another player out of the brig/back into the ship, but the other players are aware that this has been done (but not who did it), as you will not have time to lock them back up again. You access the personnel files and tracking data. By vote, reveal what room one player was in the previous Work Shift.
Find diagnostic scanner (gain Detective Role). Publicly vote during Report Phase to check alignment of one player.
Find cache of reactive medicines (Protect Role). Develop an Experimental Cure. By vote, administer cure to one person. It kills them if they are Crew, and returns them to being Crew if they were Infected. They are, however, silenced for the rest of the game due to amnesia (the player can still vote in secret).
Find flamethrower (Lite: If you die, take one player down with you). Vote for one player to be armed and given the authority to Break Ties on Ship Task votes. Each time a Ship Task is taken here, vote again on who gets to be the Tiebreaker. Players may vote for no one to have a double vote.
Find security scanner. Each work shift, learn what roles (but not Crew/Infected Alignment) one player has. During Status Report, by vote, block off access to one room during the next Work Shift. A player with the Captain's Masterkey can still access this room.
You find a prisoner biomonitor tag. You may Tag one other player (or yourself). If you tag someone else and they become Infected, you will be informed. The player tagged does not know they are tagged. If you tag yourself and you become Infected, the rest of the crew knows, and you are Incinerated. During the Status Report, players can vote to lock someone in the Brig during the next Work Shift. While in the Brig, they cannot Explore or complete a Ship Task. Players in the Brig do not count as Isolated for the purposes of becoming Infected. Someone left an admin account logged in! You create an admin account for yourself, and can interfere with networked devices (i.e., everything). You gain the Role Blocker role, except you cannot block the Captain's Masterkey. You may monitor network activity, and determine which roles are currently in play, but not who has them.
You find the Access Key to the food lockers and can taint someone's rations. You gain the Vigilante role (kill one person during the Work Shift). If an Infected gain this role, they can only use it once. Everyone eats a proper meal for the first time in days, and the paranoia alleviates for a moment. All players may ignore the Watch Your Back! rule on the next work shift, before the paranoia returns.
You find one random piece of Gear. You complete an inventory of the hold. By vote, you may give any piece of Gear to any one player, with the exception of the Captain's Masterkey. This Ship Task can only be performed once. By performing this Task, you do NOT take the Gear from any Room it was in, or any player who already had it. There are just two instance of that Gear on the Station. |