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Roleplay Mafia Minigame ❧ NIGHT SIX

+8
kalyri
Rasei
drandahl
Luxaria
Sammiya
Megrid
Pan
Kiyoko
12 posters

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331Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 9:07 am

Tiki The Troll

Tiki The Troll

Amumu, standing near Kyouko, still held the whistle in his hands. "I know who can...but they've been open about it. And just because they can, that doesn't mean they know where the feather is. And...and I'd been thinking." Amumu shuffled his feet nervously. "Maybe I'm just upset. About being followed twice. But...why would he do that? He already knew what I could do... So...so, I was wondering if maybe he was trying to make me look bad. And I could only think of one reason why he'd do that."

He looked Kyouko in the eyes. "And he really hasn't given us very useful information... I mean, the third time he had Wilbur follow someone, it was you. And we all knew you could protect yourself then, but not every night. But that's it." He sniffled. "Why else would he have you followed if not just to know if you used your magic?"

332Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 2:05 pm

Luxaria

Luxaria

((@ Amumu and Cecil: I loved the N4 roleplay shenanigans. Even if you defended the scummiest mafia ever for forever tried your hardest, it's pretty sad to see Amumu's only friend vanish on him. And I loved the radio narration. That meta sponsor.))



At some point or another, Sayaka discovered that she lost track of time. She had not lost track of it in the typical sense of the phrase, where the hours slip by, and one moment she realized she was in a place other than where she meant to be. No, Sayaka had lost it in a physical sense, if time were considered a corporeal thing that she could pick up and place on a shelf and observe at her leisure.

It felt so long ago, now, but once she had been able to wake up on a new day, get dressed, have breakfast, dash off to school, go to her classes, meet up with friends, come home, eat dinner, do her homework, slip into bed, and find time somewhere in all of that to assume puella magi and defend the innocent—you know, a typical middle-school girl's daily schedule. Each day had its structure and fit into the same window of a roughly sixteen to eighteen hour span. This did not change. Sayaka knew it, the clock by her bed knew it, the world knew it, and even the sun and moon sailing through the sky seemed to know it. Precise and definite with no deviation, uncertainty, confusion, or variance.

But, Sayaka had lost that.

She did not know at what exact point she had lost time. Either before or perhaps a little after she walked into the square of the first district, she noticed a creeping sense of déjà vu. She took the same steps into the square, stood in the same spot, and everyone she seemed to know was there. She could not fully recall how long she had known these people (other than Kyouko, of course), but she knew she saw them... yesterday, if there were such a thing under a sky of eternal night. She remembered talking with them and engaging in a short and stunted discussion about...

She turned her head to a spot beyond Kyouko to Soren's left.

It was empty.

Luke was gone.

Sayaka stared at the place where Luke had usually stood, and the nature of “yesterday's” conversation returned to her. She and others had singled out Luke, as she did most days, and the group had voted against his inclusion and sent him away. He had been... one of those uncouth individuals determined to thwart the group's attempts to locate the feather. They voted, he left, and all at once her memories of intervening time between meetings peeled back and Sayaka could not quite remember what had happened, as if she had been ripped out of space-time and plopped back down into this square once again. As if she had... lost... time.

Sayaka shook her head, dizzied. She could not quite make sense of the bizarre circumstances, but she could understand one thing: Luke was gone, but an ally of his remained. Yes, that sounded right. Her quest was not yet over; she could not slack in defending Kyouko and the rest of her allies.

Sayaka listened and waited for the others to exchange a few comments. Then, she offered some of her own.

“I do not know what exactly to think of this right now,” Sayaka said. “I think... I think the circumstances are too tricky to pin down. But... but I have some ideas.”

She brushed her hair back.

“I think I remember hearing that everyone has been rejuvenated—refreshed. Amumu, does this mean that you could form a bond with someone again?” She glanced at Cecil, but redirected her gaze back to Soren. “And you can now, too.”

She thought for a moment, looking at the other members of the group in turn. Amumu had prevented Cecil from moving during the night. This meant that Wilbur hadn't been able to scout anyone out, but it also... made Cecil look very bad, because the last denier had not attacked either—whether or not that last denier was Cecil, or someone trying to frame Cecil. But...

“Amumu,” Sayaka said, but she addressed him in a gentle voice. “I know it must be hard to lose a friend, but we're all here for you. And, you know, I have an idea!” She looked at Kyouko with a grin. “Why not befriend Kyouko? You two seem to get along.”

She looked at Soren.

“And I think you should form a bond with Cecil, Soren. If he's actually as suspicious as last night makes him out to be, learning more about him would be beneficial.”



((So, I still agree with Soren's outlined thoughts. I'm very hesitant to engage in any course of action because it's in the mafia's best interests to guide us into a mislynch. We simply have too many powerful roles and abilities for them to risk showing their hand. This is why I at first thought of having us do a No Lynch to play a game of chicken. If you follow:

1. If Cecil was mafia and got blocked last night, now he's going to be hesitant to attack because the suspicion is completely on him. If Amumu stunned someone else and suddenly there's an attack, he looks suspicious.

2. If Cecil is actually town and a mafia is implicating him, they have to be careful. If the mafia isn't Amumu, the mafia has no way of knowing when Amumu won't stun Cecil (However, mafia had no reason to suspect that Amumu would stun; he hadn't the day before). If the mafia isn't Cecil, they gain nothing from killing him since it immediately eliminates him as a suspicious target... and killing Amumu does the same, since Amumu is the only one that knew he'd stun Cecil, and so he could've elected not to send in the NK. This means mafia has to target either myself, Kyouko, or Soren. If mafia is Kyouko or Soren, they could be baiting out my protection, but then trying to kill me makes it severely obvious who might be mafia. Additionally, the two people most capable of killing me, if either are mafia, cannot safely eliminate me because then it immediately implicates themselves.

3. Amumu being mafia is tricky. He's the only one that's actively defended Luke, even with Luke being extremely scummy to everyone else. That said, it's not uncharacteristic of him since he has done it all game long. There's still a link there. If Amumu were mafia, he's in an awkward situation where he cannot afford to suddenly go, “Oh, yeah, Luke is totally mafia.” because that makes him suspicious. But then stunning the only person that gives information is a giant question mark to me. He cites that Cecil was framing him... but that was earlier in the game when we didn't know the mafia targets, back when they were Amethyst/Luke. Once it was Luke/???, he went for Kyouko. Mafia did not act on this night, for reasons I'm kind of considering (it'd make sense if Amumu did not act because he had been followed every night prior to this). Thus, Amumu's reasoning for stunning Cecil last night is very... flimsy, in my opinion, but it doesn't necessarily mean he's mafia.

Again, this falls into the mind-game component, since as Soren pointed out, the last mafia might be trying to implicate others by avoiding a NK. We already saw them do that the night before. This is the main reason why I'm really, really hesitant to do any voting (at least early in the phase) because us trying to make sense of actions from last night runs a greater risk of us just lynching town, whereas no-lynching gives us a strong chance of forcing the mafia to either get tracked (if they're not Cecil), confirm the suspicions on themself (if they are Cecil), or give up the ruse (if they're neither Amumu/Cecil), or even hitting the Wrath of God.

Which brings me to another point, and the main one I made IC.

Here's one test I'm considering having us do:

Amumu bonds with Kyouko.
Soren bonds with Cecil.

Both of you type your entire set of role abilities, and then the entire set of role abilities of your new friend. You can do it IC, but clarify word-for-word OOC (so we avoid more of the situation we had with Luke).

There's only one mafia. It's in town's best interests to be 100% truthful with both sets, because if the mafia lies, well there you go. But as a result, the mafia can't lie now. I have a special reason for doing this, but I have to ask you to trust me. The reason I am not including myself is because there's an ace I have that I wish to use on the mafia this game. If anyone doubts my alignment, we could resolve to have Cecil track me each night; since both of us cannot be mafia, we cannot collude to work around this. I would, ideally, rather use this ability on someone else, since I have a better plan in mind... but I'll speak more of that later.

The only risk with this strategy is that it reveals information on three of the town for the remaining mafia. But... I think I can make it worthwhile, if my plan works as I think it will.

What do you guys think?))

333Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 2:21 pm

Tiki The Troll

Tiki The Troll

((Huh. I guess that could work. Though then this already long game could end up just going on forever. XD))




Amumu looked to Sayaka. "Well...I did go see Kyouko last night...she helped me pronounce her name better." He held of the whistle as if it proved his words.

334Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 3:32 pm

Kiyoko

Kiyoko
Admin

(( This is obviously not the case, but it would be hilarious if every time Cecil was stunned, we just don't get rollover text at all. ))

http://kiyokon.tumblr.com

335Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 4:14 pm

Sammiya

Sammiya
Admin

"I can form a bond with someone, yes. I... suppose forming a bond with Cecil is the best course of action at this moment." Soren nodded, feeling a bit uncomfortable with it but agreeing in the end, feeling like it was the wisest course of action.

((I'll go PM alca now 'bout it!))

https://crywolf.rpg-board.net

336Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 4:49 pm

Luxaria

Luxaria

Sayaka felt a twinge of jealousy at the thought of Kyouko spending time with Amumu. But... she had been more than a little preoccupied with finding the feather denier these past few "nights". Despite what she might say, Kyouko would have been thrilled to have another person to talk with in this strange town, even if that person wasn't Sayaka. Still, she wished she had more opportunities to be with Kyouko.

It's okay... in the end it will be worth it. She had to keep telling herself that.

Sayaka forced herself to tear her gaze from Kyouko and redirected it onto Amumu instead.

"I see," Sayaka said. "What did you learn about her? And Kyouko, what about Amumu?"

337Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 4:55 pm

Kiyoko

Kiyoko
Admin

(( @Soren Keep that support level B or lower. D:< ))

http://kiyokon.tumblr.com

338Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 7:11 pm

Sammiya

Sammiya
Admin

((@Carlos Yessir. Most definitely.

My abilities: Once in the game I can target a player with wind magic to kill them. Due to my adept ability, my kill will pierce all protects, and another affect is my vote has a 50% chance of counting double during the day passively.

If I vote the same way as another player two times in game (does not have to be in a row) I will gain the ability to have a support conversation with them. I pm alca when I want to support player, and I and my support partner will learn each others abilities, but not alignments.

However, Cecil's  going  to be a pain if he's mafia.

Cecil: He somehow managed to bring a intern with him. Every night he can send the intern after another play to learn what they did that night. Any information he learns will be announced at roll-over. If he is ever chosen for a kill, the intern will die in his place, and the roll-over message will have a eulogy for the intern instead of whatever the intern may have found out the previous night and he'll lose his tracking ability.

Additionally, on/after Night 3, he can talk to the thread about the weather. He can pm a youtube link of any song to Alca. If he does this, he will cancel all votes or actions and switch the phase to the next phase. He can only do so once in the game, however.

I did my best to paraphrase both of our abilities without directly copying it.))

https://crywolf.rpg-board.net

339Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 7:31 pm

Luxaria

Luxaria

((
Sammiya wrote:Additionally, on/after Night 3, he can talk to the thread about the weather. He can pm a youtube link of any song to Alca. If he does this, he will cancel all votes or actions and switch the phase to the next phase. He can only do so once in the game, however.

I'm a bit too preoccupied right now to post anything else (and I want to hear from the other three first), but as someone that's been listening to a few episodes of Night Vale a day of late... this is amazing.))

340Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 10:37 pm

drandahl

drandahl

((@Luxaria: Yeah, I was really hoping for something pretty much exactly like this when I chose Cecil, so I was really happy when I found out my dreams had been realized. I was hoping to have that be an amazing surprise, but ah well, I'm still happy.))

((My abilities: I've somehow managed to bring Intern Wilbur with me to Traverse Town. Every night I can send him to track another player, to find out what they did that night. Any info he learns, I will announce at rollover. If I am ever targeted for a kill, Wilbur will die in my place, and the rollover message will have a eulogy for him instead of whatever he found out that night.

Also, on/after N3, I can bring my Listeners the Weather. I can pm a link of any song (not necessarily wtnv weather) to Alca. If I do this, all votes or actions that phase will be cancelled and we'll go immediately to the next phase. I can only do this once though.

Soren: Once a game, he can kill a player with wind magic, and this kill pierces all protects. His vote has a 50% chance of counting for double.))

((
Note: I hope this is enough evidence to show I could not have stunned myself last night.

One more thing: I can confirm that Soren also has been telling the truth, w.r.t. his roles. Also, he could not have stunned. Also, all talk about who stunned me is mute since Amummy has claimed that action and there's it would make no sense as a lie.

One more thing: If Amumu is a town that happened to stun me (which is odd), then Soren could still be feather-antagonistic (and on that note, technically I could still be feather-antagonistic, but I hope you'll trust that I'm not.) If Soren is feather-antagonistic, it would be unwise to use his piercing kill since that would reveal him as the killer (unless someone else has piercing kills).

One more thing: Given our roles revealed, I'm probably a good option for targeting by he feather-antagonist next night phase.

One more thing: Carlos, I'll have to think a bit about moving over with you to District Five. District One has grown to mean a lot to me... I promise, l'll give it some serious thought.
))

341Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Wed Jul 01, 2015 11:29 pm

Kiyoko

Kiyoko
Admin

(( We're building a radio station here in Fifth District, just like your old one, only maybe covered in slightly a bit more viscera--which was not my choice by the way; my interior design decisions got overruled. Maybe you can come for a visit? Just for a little while. I mean you've been doing this whole Traverse Town Community Radio thing for a while, so I'm sure you've got some vacation days saved up by now, right?

Now, I don't... actually know how to get you here, short of getting you killed chased out of First District, but I'm sure I can work something out. A scientist can always work something out. ))

http://kiyokon.tumblr.com

342Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Thu Jul 02, 2015 6:35 am

Tiki The Troll

Tiki The Troll

((Well, my abilities are already well known, Luke/Rasei being honest about them. I can stun once a night, and make a friend at night once a game (which I used up already on Kyouko). If they agree we both expose our abilities to one another, but not alignments. If they refuse, the sad mummy gets to try again another night.

As for Amumu's new friend, Kyouko gets a big kill once a game, and has her double magic ability. She can use that twice in the game (only once now, if she was being truthful about what she did last night), and it blocks all stuns and kills made against her (not sure about anything else, though). If someone makes a move on her, that person's name is exposed to her.

And, unlike Luke who had an ability Amumu thought would be considered scary, the mummy is being more forthright, and with all the details this time.))

343Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Thu Jul 02, 2015 9:07 am

AliceofOz

AliceofOz

((I was being truthful. I only have one clone left and I may or not use it next night. So if I ever die it'd most likely be from Soren, unless I was both stunned AND hit. And yes I can do one kill during the night once in the game.. I haven't used my kill at all by the way, so it wasn't reset.

Amumu friended Kyouko last night and his abilities were revealed to me as well. I can confirm that he's telling the truth. o3o (Click the link please it's not a screenshot.) By the way, I'm curious as to why you picked Kyouko as your second friend, besides some RP reasons.

Also, I'm sorry Lux but after that reset all I could picture was this so I had to illustrate it.))

344Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Thu Jul 02, 2015 10:08 am

Tiki The Troll

Tiki The Troll

((Well, mostly RP reasons. Almost exclusively. Besides that, only you and drandahl had not hinted at your characters' second abilities yet...and I figured Kyouko is more dangerous than Cecil, heh.

But again, that was almost a non factor. Amumu just thought she was his best chance at a friend...and adorable, little comic you have there, btw. :D))

345Roleplay Mafia Minigame ❧ NIGHT SIX - Page 23 Empty Re: Roleplay Mafia Minigame ❧ NIGHT SIX Thu Jul 02, 2015 10:43 pm

alcasync

alcasync

(( Ummm... I got confused by the whole midnight thing. I think technically phase was supposed to end last midnight with the 24 hour timer since nobody voted, but since I got confused and didn't end the phase, I'm going to end it at 11:30pm PST tonight if nobody votes. Not midnight because apparently I'm bad with midnight. ;v; ))

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