Katze, I am confused.
Okay entertain this hypothetical.
I said I wanted to vote for you because you were in this position where I believed you were trustworthy for now from D1 reads, had the best chance of survival, and I wanted to see how mafia would react to you no longer having a bulletproof. Had I voted on you, you'd get a gun and lose bulletproof.
You are obviously active. If you are town as you claim, which I was willing to put enough faith in from thread + your activity to say I'd trust you with a gun, then you'd be using the gun in a pro-town manner. You'd use the gun this night phase. It would be guaranteed to go off. It would never not go off under any circumstance of inbox or action priority or other. It will always go off.
In this case, you use the gun tonight.
If you were NK'd and died, town had an, in theory, pro-town gun go off and gets your alignment flip, but loses one for the ratio. Which sucks. It's never going to not suck. We run this risk
no matter who we lynch, if they're town. If you did not die from the NK and did use your gun, then you were positioned in my reads to a point where I felt comfortable with this outcome.
The point is I did not want to give many players a gun. I also did not want to strip many players of killproof, because of thread discussion, player meta, and what I'd expect out of them. If alca is town, I actually won't be surprised if mafia does kill her tonight because she is a prominent voice and that's worth the alignment flip to limit chatter and theories.
Tl;dr: If you were the person with the gun, you are obviously active and going to act with it. I'm saying you felt pro-town and least likely to die, and if you were to die then I'd count on the shot to go to a reasonable/pro-town target.
Does this make sense?
katze wrote:Then all we gotta do is make sure the person actually shoots in the night. Nobody with a gun can be inactive lest they die and drop their gun.
/flips tables