The Masquerade
Welcome, welcome, one and all! You have been cordially invited to attend none other than the most mysterious of magical nights, the boldest of bewitching bashes, and the fanciest festivities upon which your eyes did dare to feast! It is the Masquerade, the dance and ball, a night full of whimsical delights and irresistible capers. There will be food and drink! Music and applause! Entertainment sent forth from the farthest reaches of this ripe land! This raucous revelry and more all for your enjoyment and dearest amusement.
All attending guests need not let worries burden their poor minds. At the Masquerade dance and ball, it is esteemed tradition to brandish and don the guise—of a mask! Let none be any wiser as to your midnight temptations. Enjoy! Bask in the freedom that comes with anonymity, and know that you are among lords and ladies of like mind and mischievous intent. There shall be no judging here, only swift and endless indulgence.
So come! Come join us at the Masquerade! Let no mystery go . . . unseen!
The Game and a hint of its mechanics
The Masquerade is a game with the core component of anonymity through the flavorful use of masks. At the start of the game, each player will be provided access to a dummy account provided specifically for this game by the administrators. These accounts will be so named after the mask which the player shall don for the Masquerade's proceedings, with names such as “Fox Mask”, “Butterfly Mask”, and even the mysterious and coveted “Midnight Mask”. All player posting to the thread must be done through these dummy accounts.
Have you ever wondered how well you know your fellow posters and their posting habits? Or how both your and their playstyles would change if submitted without names and identifiers attached? Maybe some players are disguising and concealing their usual mannerisms and tendencies... maybe some players are even masquerading as other players by typing just like them!
The Masquerade will test your ability to analyze not just player roles and actions, but the players behind the masks, because like a true masquerade ball, masks can and will change hands and faces. Certain roles will interact with masks other than their own—or maybe even have the ability to swap between masks. Many of these roles are of my own creation, based off of existing roles within the mafia structure. In lieu of the Masquerade dance and ball theme, flavor has been trickled over each of these roles. You will find them all... familiar, if but just slightly different than what you might expect, with some new and exciting surprises that I am most anxious to reveal.
But ah! We mustn't get ahead of ourselves. It would not do well to roll out the main course before the appetizers have even been served—and, speaking of which, I do not know how many will be in attendance! How discourteous! Allow me to rectify.
Sign-ups and formal invitations
Sign-ups for this thread will be handled differently. It will not be done through this thread. You may elect to bump it, if you so desire, if you are not worried about others knowing you are participating. However, formal sign-ups will be done through PM. I need only your signature, if you would R.S.V.P.!
Lux of Aria would like to formally invite you to her first ever Masquerade dance and ball. Attendees are expected to wear a mask and their finest dress. At the ball, you may expect . . .
- Music
- Dancing
- Live entertainment
- A seven course meal
- Complimentary refreshments and appetizers
- And last but not least, the good graces and well wishes of your delightful host!
If you would find this agreeable to your palette, R.S.V.P. by private message before the due date.X __________________________________
pledges to attend Lux of Aria's Masquerade dance and ball.
Statement of Intent and other odds and ends
I will update this thread with pretty pictures, formatting, and a proper set of rules before the game starts. I would like to run with at least 10 or more players, since we seem to be hitting around that number for threads of late. The more the merrier, of course! Since that will allow me to run some of the more exciting roles I've conjured up.
If anyone has questions or wants clarification on certain things before or after signing up, feel free to post or PM—whichever you prefer. I'll be fleshing out this post a bit more over the following few days. Tentatively, I planned for rollovers at 10:00 PM PST, but I can go down to 9:00 PM PST if that's more preferable. I would like for the thread to begin around Monday evening, but I am willing to wait if it means we'll get 10 or more people.
Lastly, something I'll draft up in the proper rules, but this is a closed role game. Additionally, there will be a 30 minute break between when a phase ends and the next one begins. This is because each account will have its passwords swapped come rollover and I will provide all appropriate players with the passwords to their necessary masks when the next phase begins. We're doing a bit of an honor code wherein I request that you do not change your passwords, thus causing our administrators to work extra to retrieve the account. Accounts can be logged in from multiple locations, so you needn't worry. Also, no PM alliances unless stated, and all communication from me to the players will be done through your main accounts.
Rules and tentative declarations
For now, these are the working rules. I will finalize them as sign-ups come in:
* Activity requirement of at least a post every 48 hours. I would prefer 24 hours, but I understand things can come up.
* Unlimited vote changes.
* In the event of multiple people voting under one mask, the most recent vote obviously counts.
* You may claim roles, but not post a screenshot of your role.
* You may claim access to multiple masks. Even if you do not have access to them.
* You may vote for “No Lynch”, but not “No Vote”. Voting is required. If you do not vote, you will face a penalty.
* Dead players may not stay dead. Do not talk to them about the game!
* Ratios may not be accurate at rollover!
* Do not message other players through your mask accounts, nor change the avatar or anything else. You may elect to change your account to display as "Hidden" if you so desire.
* Masks will have their passwords changed every 24 hours. I will redistribute access to each account as necessary.
* All actions must be sent in through your main account, not your mask account.
Updated:
* You may "unmask" over the course of the game. This means that if you are currently still alive, you may post on your main account. Votes for or against the main account will not be tallied. Votes against the mask you are associated with will count towards you still. The moderator will not confirm if an unmasked player is who they say they are.
I... think that should cover most of it for now!
I hope you all enjoy this!
Notes - Mechanics
- Players, Masks, and Abilities Interactions:
- A few of the patrons at this event have sent in inquiries regarding the way players, masks, and abilities are resolved. In hindsight, I did not make it specific within the opening post, so here we go!
For this game, I find a good way to understand everything is to view it in a physical context. Each player in this game is effectively a patron at a ball. Their abilities are unique to themselves, and not to the masks. The masks are merely the face presented to the other players in the game. If a player swaps masks, they are still that same person, just with a different disguise.
So, following that logic, let us say that you have an ability that lets you target a player during the night. To target a player, you select one of the masks in the game, and in this case let's say you target Mask A, which is worn by Player X. However, should any mask scrambling occur during the night before your action takes place, and let's say now Player X wears Mask B and Player Y wears Mask A, then your ability will resolve on the target you selected: Mask A, which is worn by Player Y. As a result, Player Y is affected by your ability.
Additionally, let us say that this ability has a lingering effect that continues to affect Player Y. If during the game Player Y would then switch to another Mask, like Mask C, and Player Z ends up with Mask A now, then Player Z would not suffer from the lingering effects; Player Y would still have the effect, even though they changed masks.
The exception to all of this is if there is an ability or role that specifically states that a mask is acted upon. Basically, view the players and masks as separate entities, but you target the masks to act on the player wearing that mask. In a game of changing masks, it can and will get confusing, thus adding to the mystery of the masquerade.
If you have any questions about this, I will reply here. Additionally, if you have any questions about your role, I am always available to help. <3
Formal Masquerade Guest Registry
XGemmed Mask
X Butterfly Mask
XFox Mask
X Starry Mask
X Purple Mask
X Bunny Mask
XDog Mask
X Cat Mask
X Feathered Mask
XSkull Mask
XRed Mask
XBlue Mask
X
X Butterfly Mask
X
X Starry Mask
X Purple Mask
X Bunny Mask
X
X Cat Mask
X Feathered Mask
X
X
X
Last edited by Luxaria on Sun Jul 26, 2015 11:31 pm; edited 21 times in total