I'm unoccupied and caught up. Guess I'll offer some input.
Since it's a recent development, the ever-changing intermission that Lucas has re-posted is intriguing... I wonder if it's meant to be treated like a sort of glossary, index, or passage in a book, and it keeps getting modified throughout the game as the player in question interacts with their role. Obviously, it is changing... but what I mean is that this suggests to me that one of the selections might fit the keyword of "time" from the list of grey keywords included earlier in the game. Maybe we have a sort of... time traveler, so to speak?
I'm actually not too, too worried about the random gibberish action in the N0->D1 rollover. Reason being that I believe if some town had their action obscured, barring it being potentially detrimental to do so, they'd probably comment on it. If not them, then if this continues to occur town's bound to clue-in on the nature of the gibberish eventually. So to this end, I'm just not going to think about it until we have more examples of it.
The other reason I'm not too worried is that if it were a mafia action, I think it benefits mafia more to just not make the action appear at all. Town at least knows something happened, now, even if we don't know what that something might have been.
The edge cases might be if it were an otherwise hidden action--like a protect--and mafia intercepted it, turned it into gibberish, and the sender has no way of knowing it was their action. Regardless, time will probably reveal more. It's also been hinted by the host that we have some information gathering roles which are counter-balanced by the misleading and otherwise obfuscated results and rollovers. Could this be counter-balance as in mafia having access to tools, or the game being structured as such? I'm leaning towards the latter, given the very flavor and nature of how the rollover has been structured. I'm not hedging any bets on this theory.
One point against Lucas' theory of it being his Monkey Paw* role or similar, however, is that if we follow the claim of eleni redirecting a kill from Tet onto herself last night... that seems like an action mafia would be more inclined to prevent, modify, and/or obscure.
I'm intrigued by various other statements, particularly Tet's with regards to needing to write a story and the implications of the role acting on him, and also eleni's apparent role. I wouldn't mind more information on the latter so we can be 100% clear on what happened N0 for the sake of reads, but I stick to my previous statement in that I believe the likelihood of Tet being the initial target, and I also don't want eleni to speak up if it would help the mafia counteract her ability. There may have been other role-related claims and suggestions, but tbh I'd need to re-read a bit to double-check.
I guess I'll also mention I don't find the number of stuns or jails unusual. I actually find it unusual when there aren't so many in such a large game. I tend to prefer lots of disrupting actions on both sides since it makes the game a lot more fun and exciting.
tl;dr: I don't think the gibberish was mafia deleting, modifying, or otherwise erasing actions from the rollover. I'm intrigued by the nature of various claims, but do not want to arm mafia with information, so to that end I will operate under the belief that Tet was actually the N0 NK target.
* I actually knew of your Monkey Paw role, Lucas, because uh... I stole it from you with my role as town because I didn't believe your claim, and the theft killed you, I think. It was a pretty cool role.