Sleepy as hell, and in a little bit I'll see if I have any thoughts for the posts over the last two pages, but commenting:
n★utilus wrote:I suppose I'm just experiencing weird flashbacks where the mafia was extremely hesitant to intermix with the town in a previous game hosted on this forum, and the entire mafia was flushed out partially because of this reason.
I thought of this earlier, too, since it burned that set of mafia in the most spectacular fashion. The difference between these games is that rooming was tied to killing and protecting, whereas we don't seem to know exactly what relationships do beyond a lot of dart throwing. Thus, rooming had some pretty clear indications as to alignments, but relationships might not. Still, given that there are 24 players, I'd imagine it's fairly likely that at least a player or two can gain information from relationships.
I suppose mafia will have a better idea of it since they had/have 6 or 7 relationship effects to read and compare. As to whether or not mafia lie/stick together, it's probable they learned from the experience of the
certain other game's mafia. I'd wager there's a chance of at least one M-M relationship, possibly one or two M-T, and probably some lonely M's. If what Cure said about her tsuntsun is any indication, there are benefits for certain players to be in relationships, and if mafia had one that would encourage them to pair up instead of all flying solo or together. Doubly so if they have town-sabotaging (or even recruiting) relationship effects.
Hmm... This made me think of something, though.
@ Sensei: Can you confirm the presence of roles that can either read, alter, or intercept messages between players in relationships? Or are our doki doki super embarrassingly flirty letters kept private... ;w;