Those thoughts are a little more concrete than your previous points. Allow me to address them, line by line:
katze wrote:I'm still on the train of thought where, if the person is no longer bullet proof, mafia is going to shoot them. They would be dumb not to.
This is such a continuous point of contention that, while I seriously do not know if you will follow it, I am going to try and explain it one more time because I feel you are letting yourself be completely blinded by preconceived notions.
The core issue of this whole thing is: If someone does not have a killproof during a night phase, will mafia be guaranteed to NK them?
You contend that it is always going to happen because it is obvious, duh, why wouldn't they?
I contend that there is a chance that they do not because there is more value in floating unknowns.
Hold up--what's a floating unknown in this instance?
Let's say we have three players, Mitsu, lulu, and plotstickers. Mitsu is viewed by the thread as one of the most pro-town players. lulu is viewed by the thread as being extremely scummy and likely to be mafia. The thread is meanwhile unsure what plotstickers' alignment is, since she could go either way.
A) Mitsu loses her killproof!
In this scenario, a widely held pro-town and prominent voice in the thread will die if she is NK'd. Killing her will reveal her alignment, which is believed to be town, and it will quiet a prominent voice in the thread. What are our thoughts on this?
katze:
"Mafia is going to shoot them. They would be dumb not to."Luxaria:
"If [Mitsu] is town, I actually won't be surprised if mafia does kill her tonight because she is a prominent voice and that's worth the alignment flip to limit chatter and theories."B) lulu loses her killproof!
In this scenario, a widely held anti-town and prominent voice in the thread will die if she is NK'd. Killing her will reveal her alignment, which is believed to be mafia, and it will quiet a prominent voice in the thread. If she is mafia, she is obviously not going to NK herself. If she is town, mafia would be saying, "No, all of your reads were wrong; she is actually town." If she is town and now dead, town can no longer speculate and focus on a town player they think is mafia. There is a chance the perception of her could change to being pro-town or uncertain. What are our thoughts on this?
katze:
"Mafia is going to shoot them. They would be dumb not to."Luxaria:
If we had stripped the killproof off of, for example, [lulu] and [she was] town, do you still think that mafia is 100% guaranteed to instantly NK [her] to thin town numbers when town is sitting there wondering [her] respective position in the thread?C) plotstickers loses her killproof!
In this scenario, a widely held player of unassumed/unknown alignment and prominent voice in the thread will die if she is NK'd. Killing her will reveal her alignment, which no one has confidently decided on, and it will quiet a prominent voice in thread. If she is mafia, she is obviously not going to NK herself. If she is town, mafia would be saying, "This player you were not sure about is town." If she is town and now dead, town can no longer speculate and focus on a town player's alignment that they are unsure of. There is a chance the perception of her could change to being either pro-town or anti-town. What are our thoughts on this?
katze:
"Mafia is going to shoot them. They would be dumb not to."Luxaria:
Killing [plotstickers] thins the ratio, sure, but it also shows [her] alignment and that helps town more than going, "Well, what is [plotstickers]?"Well, we have three scenarioes outlined of possible ways a lynch into night phase might go. Each one features a player of differing public perception. Note that these variables do and will change depending on presence and perception in the thread, among numerous other variables. This is also completely overlooking the mechanical impetus that might influence mafia. For example: If Mafia kills a town!Tiki tonight because "they would be dumb not to", then that produces several results. Assuming they kill Tiki, that reveals his alignment, but it has a side-effect of not throwing in their voice into the vote / kill speculations, because now in this case they have not stripped a killproof from a new target. This means town is choosing who loses killproofs via lynch, and even gunshots in this case if Tiki is town, and myself if you believe me. If they do not kill Tiki but NK someone new, now town is responding to mafia-stripped killproof-less targets. This entire dynamic changes. On top of this, we have to evaluate up to 3-4 players stripped of killproof. This then means if we lynch one or lynch another player, now mafia has more options for their NK if they want to kill a player, instead of having a binary decision of, "Do we kill the player town lynched? Yes/No."
But, okay, let's say the mechanical impetus is too complicated and not worth considering, since as this conversation shows there are fundamental disagreements on optimal mechanical strategy. So setting that aside, what feels effective? The approach to view each scenario as potentially different, or the straight-arrow "they would be dumb not to do this"? My contention has been that I think there is value in alternative actions that is worth the trade-off of the ratio being unaffected.
This is something
you, yourself, acknowledged mere lines later:
katze wrote:I'm still on the train of thought where, if the person is no longer bullet proof, mafia is going to shoot them. They would be dumb not to. It's an easy target, they don't have to worry about knocking their shell off... And if a person doesn't die in the night if they're no longer bulletproof, it's gonna lead me to believe that they're mafia. But there's a wifom situation there, too where mafia is gonna want to set someone up.
Wait a minute--hold up. There's a situation where there's WIFOM and the mafia
might not kill someone to set them up? That's kind of weird. That sounds like they might not instantly kill someone after they lose killproof. Huh. That is an interesting strategy that no one could have predicted or thought about.
This is the last I will say on this point. It does not even fully tie into your reads into me, which I will get to in a moment. But it is a topic that is such a wedge in discussion and I feel as though you failing to acknowledge the possibilities is going to throw off your ability to helpfully speculate. If you're mafia, either good job, or you're really overlooking mafia's potential--which is also a commendable job from town's perspective, actually.
katze wrote:I think it's important to quote more than just the mention of voting me. Lux kind of contradicted herself in the same post. And this was mentioned way before she said anything as to who she would give a gun and why she would give them a gun. I feel like that's important information to think about.
What exactly is this contradiction, so we can be clear? Up until that point, the thread had been discussing the strategy of having a mass of No Vote with a single player voting, but we were having trouble deciding our course of action. I tried to encourage landing on a decision by previously imposing a suggested time limit for a Go/No Go. At the time of that post, it was
two minutes from that arbitrary limit, on top of Dylan having voted Gerry, and only a couple of other votes coming in. I was
not sure where we stood, and thread activity was diminished. So I said that: I don't think we have the proper presence, but since the thread was still discussing the idea, I decided to voice my support of cooperation by doing a No Vote just to get it out of the way around the time that I thought we needed to start landing on decisions. Then, I mentioned you.
Yes, I had not broken down my reads in the thread of "Would/wouldn't give gun" and "Would/wouldn't lynch". This might be a crazy concept, but mabe I had already decided the majority of my reads, and you felt the best from my preliminary understanding? So rather than just say, "I will only do this" I said "I probably would also do this". I then fleshed out my thoughts and provided a list, at which point I still felt you were the best choice.
I feel ridiculous even addressing your point on it being a joke to hide a lie, because I'm struggling to figure out what lie I could have snuck in the statement, "I am No Voting, but I will probably vote Katze", which I later reinforced, which I later elaborated upon. The funniest thing is if you're saying the joke is hiding a lie or trying to sneak one by you, then you're saying my consistent statements of, "I think katze is trustworthy" is a lie. Bear in mind until that point I had been making the
AMERICA jokes in thread, and I saw your name was a German word and thought it'd be a silly comment. What a mistake.
To answer your next question, I stopped the
AMERICA jokes as much because it became Seriousface Decision-making Time.
katze wrote: Luxaria wrote:I personally want more guns and more guns going off for the sake of making mafia respond to them, adding more dynamics to our voting phases, and also opening up the possibility of alignment flips so we can start digging into that whenever that starts to happen.
This seems very chaotic to me?
And?
Are you going to elaborate on this? What feels wrong or bad about it beyond "it doesn't feel great"? I've made it clear numerous times that A) I don't think players are guaranteed to get NK'd the second they lose killproof, which apparently you subconsciously agree with; B) I don't think structuring every phase to follow one or two people is as effective for information gathering; and C) I want more people to be without killproof so I can see who and what mafia chooses. If mafia can choose between killing Mitsu, lulu, plotstickers, and chinomi, or hitting a player with killproof, wouldn't you say it's a lot more illuminating who they choose to target and who they more importantly do not choose to target?
I can explain this concept out to you, too. More importantly: I am merely stating my assessment of the game's mechanics and speculate an approach. I obviously saw other merits if I let a structured plan work D1 and D2, but it's hard not to notice how activity levels being low coupled with a stream of No Votes makes it hard to judge and hold players accountable. From this perspective, does my interpretation of strategy make more sense? I want to see commitment and choices. What are your goals and ideas if you think this approach is unsuitable?
I'm not going to touch Dylan's choice of wording because there's nothing I can do against that except play pro-town, which I have and will continue to do so.
katze wrote: Except for the one little thing about "I wanna see how mafia reacts to you being no longer bulletproof with a gun." To which I did respond with "They'll kill me." She went on to be very frustrated with this answer and I feel like from that point on it escalated from there? And I don't understand why. It only makes sense they'd get rid of someone so easy of a target. They did it to Alca. That's some definitive proof right there. She also continued to try and convince me of her reasoning for wanting to vote for me, which I had already said I understood and didn't bring up again. She brought it up again. So that confuses me a lot. Still does. But I digress. I have more to say.
See my explanation at the top of the post, because as I said: You not seeing why I think way was a hedge in discussion, to the point where it threw off the end of D1. I
understand your perspective and why you think mafia is liable to NK players without killproof the second they lose killproof. I get it. I have provably acknowledged it as a possibility. But I think you are being too narrow and I bring it up because I do not feel like you are getting what I am saying.
I also explained the primary frustration is that your entire reason for going after me is that I so much as said I was willing to put a lynch on you, which then led to you not understanding what I was saying and town's coordination crashed at the end of D1, and then you continued to not understand it, and now here we are. It's cool, I understand how you work now and I'll tailor my approach to make it easier for you in the future. But I guess I will leave you with one last thing: If my suggestion of wanting to lynch you for all of the reasons I have continuously outlined was a mafia-driven attempt to try and get you killed, explain why alcasync said this:
alcasync wrote:The way I see it, we don't want to give the gun to someone we think is mafia, but we also don't want to lynch someone we think is town, and you are neutral enough to most people that it makes you an ideal candidate? ;v; That was my logic, anyway.
Please do not vote hastily because we have spent the past four hours as a group carefully deciding how to vote, and if even one person votes the way they're not supposed to, it would mess everything up for thread.
This post is way too long.
I am so hungry and need to discuss gun targets.
I'll do that in a little bit.
Tiki who are you thinking of shooting.